How to bake one texture for one mesh with multiple textures blender 2.8












1












$begingroup$


I'm trying to perform material merging into one texture in accordance with the solutions:



Baking two textures into one
and
Baking multiple materials into one texture



But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



Could you kindly provide some steps to perform this task?



Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...










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    1












    $begingroup$


    I'm trying to perform material merging into one texture in accordance with the solutions:



    Baking two textures into one
    and
    Baking multiple materials into one texture



    But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



    Could you kindly provide some steps to perform this task?



    Thanks,
    ...I feel that it should be simple but hours spent and I was not lucky in this...










    share|improve this question







    New contributor




    Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      I'm trying to perform material merging into one texture in accordance with the solutions:



      Baking two textures into one
      and
      Baking multiple materials into one texture



      But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



      Could you kindly provide some steps to perform this task?



      Thanks,
      ...I feel that it should be simple but hours spent and I was not lucky in this...










      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I'm trying to perform material merging into one texture in accordance with the solutions:



      Baking two textures into one
      and
      Baking multiple materials into one texture



      But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



      Could you kindly provide some steps to perform this task?



      Thanks,
      ...I feel that it should be simple but hours spent and I was not lucky in this...







      texture-baking






      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 hours ago









      SupaplexSupaplex

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      61




      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      New contributor





      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
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          $begingroup$

          Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



          In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
          In Blender 2.80 it is possible to edit two or more objects at the same time.



          Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



          Unwrap individual objects



          When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



          Pack UV Islands



          Now every UV island from every object should have its own UV Space and also roughly the same texel density.



          Individual Texture Spaces



          You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



          As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



          switch from Eevee to Cycles






          share|improve this answer











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            1 Answer
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            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2












            $begingroup$

            Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



            In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
            In Blender 2.80 it is possible to edit two or more objects at the same time.



            Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



            Unwrap individual objects



            When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



            Pack UV Islands



            Now every UV island from every object should have its own UV Space and also roughly the same texel density.



            Individual Texture Spaces



            You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



            As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



            switch from Eevee to Cycles






            share|improve this answer











            $endgroup$


















              2












              $begingroup$

              Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



              In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
              In Blender 2.80 it is possible to edit two or more objects at the same time.



              Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



              Unwrap individual objects



              When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



              Pack UV Islands



              Now every UV island from every object should have its own UV Space and also roughly the same texel density.



              Individual Texture Spaces



              You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



              As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



              switch from Eevee to Cycles






              share|improve this answer











              $endgroup$
















                2












                2








                2





                $begingroup$

                Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



                In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
                In Blender 2.80 it is possible to edit two or more objects at the same time.



                Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



                Unwrap individual objects



                When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



                Pack UV Islands



                Now every UV island from every object should have its own UV Space and also roughly the same texel density.



                Individual Texture Spaces



                You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



                As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



                switch from Eevee to Cycles






                share|improve this answer











                $endgroup$



                Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



                In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
                In Blender 2.80 it is possible to edit two or more objects at the same time.



                Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



                Unwrap individual objects



                When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



                Pack UV Islands



                Now every UV island from every object should have its own UV Space and also roughly the same texel density.



                Individual Texture Spaces



                You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



                As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



                switch from Eevee to Cycles







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 1 hour ago

























                answered 1 hour ago









                metaphor_setmetaphor_set

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                4,2781717






















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