How do I get the Color value from an RGB node with Python?
$begingroup$
I'm a seasoned programmer, but fairly new to blender and 3D-modeling in general. So to get an understanding of different properties I want to write python scripts to create multiple renderings with different settings of various values.
In the example below I have figured out how to change the Volume Absorption Density, ex:
bpy.data.materials['MyMaterial'].node_tree.nodes['Volume Absorption'].inputs['Density'].default_value = 100
But not the RGB-node. It seems I cant even get the current values out of it. Some things I have tried:
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.r
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.outputs['Color']
How do I get and set output values of the RGB-node in py python-script?
python scripting nodes
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UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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add a comment |
$begingroup$
I'm a seasoned programmer, but fairly new to blender and 3D-modeling in general. So to get an understanding of different properties I want to write python scripts to create multiple renderings with different settings of various values.
In the example below I have figured out how to change the Volume Absorption Density, ex:
bpy.data.materials['MyMaterial'].node_tree.nodes['Volume Absorption'].inputs['Density'].default_value = 100
But not the RGB-node. It seems I cant even get the current values out of it. Some things I have tried:
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.r
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.outputs['Color']
How do I get and set output values of the RGB-node in py python-script?
python scripting nodes
New contributor
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I'm a seasoned programmer, but fairly new to blender and 3D-modeling in general. So to get an understanding of different properties I want to write python scripts to create multiple renderings with different settings of various values.
In the example below I have figured out how to change the Volume Absorption Density, ex:
bpy.data.materials['MyMaterial'].node_tree.nodes['Volume Absorption'].inputs['Density'].default_value = 100
But not the RGB-node. It seems I cant even get the current values out of it. Some things I have tried:
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.r
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.outputs['Color']
How do I get and set output values of the RGB-node in py python-script?
python scripting nodes
New contributor
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
I'm a seasoned programmer, but fairly new to blender and 3D-modeling in general. So to get an understanding of different properties I want to write python scripts to create multiple renderings with different settings of various values.
In the example below I have figured out how to change the Volume Absorption Density, ex:
bpy.data.materials['MyMaterial'].node_tree.nodes['Volume Absorption'].inputs['Density'].default_value = 100
But not the RGB-node. It seems I cant even get the current values out of it. Some things I have tried:
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.r
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].color.outputs['Color']
How do I get and set output values of the RGB-node in py python-script?
python scripting nodes
python scripting nodes
New contributor
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 26 mins ago


Ray Mairlot
22.3k56395
22.3k56395
New contributor
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 1 hour ago
UlfRUlfR
1084
1084
New contributor
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
UlfR is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Welcome to Blender.SE, UlfR.
Finding out a property in Blender is relatively easy. Make sure, you have python tooltips enabled (in the user preferences).
Then hover your mouse cursor over the property (in this case the color). A tooltip containing the python command will appear.
The property you seek seems to be outputs[0].default_value
.
def_rgb = bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
It is a bpy_prop_array
by default, so you may want to convert it to a list.
float_values = list(def_rgb)
$endgroup$
$begingroup$
Miceterminator beat me to it by 3 minutes. I will leave this answer up, as it mentions the python tooltip and his doesn't you could accept his answer as the correct one however.
$endgroup$
– Leander
27 mins ago
$begingroup$
my problem was that bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value = (1.0,1.0,0.5,1.0) works but bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value produces nothing in the Python console. Converting it to list then displayed the hidden values.
$endgroup$
– rob
19 mins ago
add a comment |
$begingroup$
As you already found you way to the node tree, the "Copy data path" option is generally very helpful:
Right click on the field you want to access and use the "Copy data path" option.
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
You can also look at the answers here and here
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Welcome to Blender.SE, UlfR.
Finding out a property in Blender is relatively easy. Make sure, you have python tooltips enabled (in the user preferences).
Then hover your mouse cursor over the property (in this case the color). A tooltip containing the python command will appear.
The property you seek seems to be outputs[0].default_value
.
def_rgb = bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
It is a bpy_prop_array
by default, so you may want to convert it to a list.
float_values = list(def_rgb)
$endgroup$
$begingroup$
Miceterminator beat me to it by 3 minutes. I will leave this answer up, as it mentions the python tooltip and his doesn't you could accept his answer as the correct one however.
$endgroup$
– Leander
27 mins ago
$begingroup$
my problem was that bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value = (1.0,1.0,0.5,1.0) works but bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value produces nothing in the Python console. Converting it to list then displayed the hidden values.
$endgroup$
– rob
19 mins ago
add a comment |
$begingroup$
Welcome to Blender.SE, UlfR.
Finding out a property in Blender is relatively easy. Make sure, you have python tooltips enabled (in the user preferences).
Then hover your mouse cursor over the property (in this case the color). A tooltip containing the python command will appear.
The property you seek seems to be outputs[0].default_value
.
def_rgb = bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
It is a bpy_prop_array
by default, so you may want to convert it to a list.
float_values = list(def_rgb)
$endgroup$
$begingroup$
Miceterminator beat me to it by 3 minutes. I will leave this answer up, as it mentions the python tooltip and his doesn't you could accept his answer as the correct one however.
$endgroup$
– Leander
27 mins ago
$begingroup$
my problem was that bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value = (1.0,1.0,0.5,1.0) works but bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value produces nothing in the Python console. Converting it to list then displayed the hidden values.
$endgroup$
– rob
19 mins ago
add a comment |
$begingroup$
Welcome to Blender.SE, UlfR.
Finding out a property in Blender is relatively easy. Make sure, you have python tooltips enabled (in the user preferences).
Then hover your mouse cursor over the property (in this case the color). A tooltip containing the python command will appear.
The property you seek seems to be outputs[0].default_value
.
def_rgb = bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
It is a bpy_prop_array
by default, so you may want to convert it to a list.
float_values = list(def_rgb)
$endgroup$
Welcome to Blender.SE, UlfR.
Finding out a property in Blender is relatively easy. Make sure, you have python tooltips enabled (in the user preferences).
Then hover your mouse cursor over the property (in this case the color). A tooltip containing the python command will appear.
The property you seek seems to be outputs[0].default_value
.
def_rgb = bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
It is a bpy_prop_array
by default, so you may want to convert it to a list.
float_values = list(def_rgb)
answered 28 mins ago


LeanderLeander
12.1k11549
12.1k11549
$begingroup$
Miceterminator beat me to it by 3 minutes. I will leave this answer up, as it mentions the python tooltip and his doesn't you could accept his answer as the correct one however.
$endgroup$
– Leander
27 mins ago
$begingroup$
my problem was that bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value = (1.0,1.0,0.5,1.0) works but bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value produces nothing in the Python console. Converting it to list then displayed the hidden values.
$endgroup$
– rob
19 mins ago
add a comment |
$begingroup$
Miceterminator beat me to it by 3 minutes. I will leave this answer up, as it mentions the python tooltip and his doesn't you could accept his answer as the correct one however.
$endgroup$
– Leander
27 mins ago
$begingroup$
my problem was that bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value = (1.0,1.0,0.5,1.0) works but bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value produces nothing in the Python console. Converting it to list then displayed the hidden values.
$endgroup$
– rob
19 mins ago
$begingroup$
Miceterminator beat me to it by 3 minutes. I will leave this answer up, as it mentions the python tooltip and his doesn't you could accept his answer as the correct one however.
$endgroup$
– Leander
27 mins ago
$begingroup$
Miceterminator beat me to it by 3 minutes. I will leave this answer up, as it mentions the python tooltip and his doesn't you could accept his answer as the correct one however.
$endgroup$
– Leander
27 mins ago
$begingroup$
my problem was that bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value = (1.0,1.0,0.5,1.0) works but bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value produces nothing in the Python console. Converting it to list then displayed the hidden values.
$endgroup$
– rob
19 mins ago
$begingroup$
my problem was that bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value = (1.0,1.0,0.5,1.0) works but bpy.data.materials[1].node_tree.nodes['RGB'].outputs[0].default_value produces nothing in the Python console. Converting it to list then displayed the hidden values.
$endgroup$
– rob
19 mins ago
add a comment |
$begingroup$
As you already found you way to the node tree, the "Copy data path" option is generally very helpful:
Right click on the field you want to access and use the "Copy data path" option.
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
You can also look at the answers here and here
$endgroup$
add a comment |
$begingroup$
As you already found you way to the node tree, the "Copy data path" option is generally very helpful:
Right click on the field you want to access and use the "Copy data path" option.
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
You can also look at the answers here and here
$endgroup$
add a comment |
$begingroup$
As you already found you way to the node tree, the "Copy data path" option is generally very helpful:
Right click on the field you want to access and use the "Copy data path" option.
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
You can also look at the answers here and here
$endgroup$
As you already found you way to the node tree, the "Copy data path" option is generally very helpful:
Right click on the field you want to access and use the "Copy data path" option.
bpy.data.materials['MyMaterial'].node_tree.nodes['RGB'].outputs[0].default_value
You can also look at the answers here and here
edited 22 mins ago
answered 31 mins ago
miceterminatormiceterminator
1,89621124
1,89621124
add a comment |
add a comment |
UlfR is a new contributor. Be nice, and check out our Code of Conduct.
UlfR is a new contributor. Be nice, and check out our Code of Conduct.
UlfR is a new contributor. Be nice, and check out our Code of Conduct.
UlfR is a new contributor. Be nice, and check out our Code of Conduct.
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