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Adventure Game (text based) in C++

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4 $begingroup$ I'm working on a simple text based adventure game. I've just finished working on the character creation portion. The code works perfectly fine when run, but I would just like to get some feedback to ensure that it checks off from a professional and efficient standpoint. The values of the materials, weapons, and spells are representing the amount of damage points each does for further and future calculations with the characters stats later in the game. The code itself essentially allows you to input a characters name. Then, the strength, stamina, and intellect is randomly generated so that your character build is different at the beginning of each game. Then, once that has finished, the code takes into account the weapon type, the material of the weapon, the spell type and adds additional ...