If a Gelatinous Cube takes up the entire space of a Pit Trap, what happens when a creature falls into the...
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$begingroup$
A player character falls into a 10 foot x 10 foot concealed pit trap, which is 20 feet deep. At the bottom of this pit is a gelatinous cube, which occupies all of the bottom 10 x 10 x 10 (width x height x depth) area of the pit.
The rules for a gelatinous cube (from the Monster Manual, page 242) indicate that when a creature enters the cube's space (by falling into it in this case), it's subject to the Engulf rules and gets disadvantage on the saving throw.
What space does a character move to if they succeed on the Engulf saving throw while falling into this pit?
dnd-5e monsters traps falling
New contributor
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add a comment |
$begingroup$
A player character falls into a 10 foot x 10 foot concealed pit trap, which is 20 feet deep. At the bottom of this pit is a gelatinous cube, which occupies all of the bottom 10 x 10 x 10 (width x height x depth) area of the pit.
The rules for a gelatinous cube (from the Monster Manual, page 242) indicate that when a creature enters the cube's space (by falling into it in this case), it's subject to the Engulf rules and gets disadvantage on the saving throw.
What space does a character move to if they succeed on the Engulf saving throw while falling into this pit?
dnd-5e monsters traps falling
New contributor
$endgroup$
4
$begingroup$
I assume the question is where they end up, since they have nowhere to go but into the cube?
$endgroup$
– Mark Wells
7 hours ago
$begingroup$
Related on What happens when you end up sharing an enemy or friend's space due to a size change?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Related (possible dupe?) on What happens when a character is shoved into other characters in tight quarters?
$endgroup$
– NautArch
7 hours ago
$begingroup$
I think "where does the character end up" might be a more concise question, especially given that the engulf rules seem to be main concerned with where the target ends up (inside the cube or outside the cube). Thanks.
$endgroup$
– Mad_Joe
6 hours ago
1
$begingroup$
Love your old school trap. "In Mad Joe's dungeon, Jello eats you!"
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
$begingroup$
A player character falls into a 10 foot x 10 foot concealed pit trap, which is 20 feet deep. At the bottom of this pit is a gelatinous cube, which occupies all of the bottom 10 x 10 x 10 (width x height x depth) area of the pit.
The rules for a gelatinous cube (from the Monster Manual, page 242) indicate that when a creature enters the cube's space (by falling into it in this case), it's subject to the Engulf rules and gets disadvantage on the saving throw.
What space does a character move to if they succeed on the Engulf saving throw while falling into this pit?
dnd-5e monsters traps falling
New contributor
$endgroup$
A player character falls into a 10 foot x 10 foot concealed pit trap, which is 20 feet deep. At the bottom of this pit is a gelatinous cube, which occupies all of the bottom 10 x 10 x 10 (width x height x depth) area of the pit.
The rules for a gelatinous cube (from the Monster Manual, page 242) indicate that when a creature enters the cube's space (by falling into it in this case), it's subject to the Engulf rules and gets disadvantage on the saving throw.
What space does a character move to if they succeed on the Engulf saving throw while falling into this pit?
dnd-5e monsters traps falling
dnd-5e monsters traps falling
New contributor
New contributor
edited 6 hours ago
Mad_Joe
New contributor
asked 7 hours ago
Mad_JoeMad_Joe
616
616
New contributor
New contributor
4
$begingroup$
I assume the question is where they end up, since they have nowhere to go but into the cube?
$endgroup$
– Mark Wells
7 hours ago
$begingroup$
Related on What happens when you end up sharing an enemy or friend's space due to a size change?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Related (possible dupe?) on What happens when a character is shoved into other characters in tight quarters?
$endgroup$
– NautArch
7 hours ago
$begingroup$
I think "where does the character end up" might be a more concise question, especially given that the engulf rules seem to be main concerned with where the target ends up (inside the cube or outside the cube). Thanks.
$endgroup$
– Mad_Joe
6 hours ago
1
$begingroup$
Love your old school trap. "In Mad Joe's dungeon, Jello eats you!"
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
4
$begingroup$
I assume the question is where they end up, since they have nowhere to go but into the cube?
$endgroup$
– Mark Wells
7 hours ago
$begingroup$
Related on What happens when you end up sharing an enemy or friend's space due to a size change?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Related (possible dupe?) on What happens when a character is shoved into other characters in tight quarters?
$endgroup$
– NautArch
7 hours ago
$begingroup$
I think "where does the character end up" might be a more concise question, especially given that the engulf rules seem to be main concerned with where the target ends up (inside the cube or outside the cube). Thanks.
$endgroup$
– Mad_Joe
6 hours ago
1
$begingroup$
Love your old school trap. "In Mad Joe's dungeon, Jello eats you!"
$endgroup$
– KorvinStarmast
5 hours ago
4
4
$begingroup$
I assume the question is where they end up, since they have nowhere to go but into the cube?
$endgroup$
– Mark Wells
7 hours ago
$begingroup$
I assume the question is where they end up, since they have nowhere to go but into the cube?
$endgroup$
– Mark Wells
7 hours ago
$begingroup$
Related on What happens when you end up sharing an enemy or friend's space due to a size change?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Related on What happens when you end up sharing an enemy or friend's space due to a size change?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Related (possible dupe?) on What happens when a character is shoved into other characters in tight quarters?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Related (possible dupe?) on What happens when a character is shoved into other characters in tight quarters?
$endgroup$
– NautArch
7 hours ago
$begingroup$
I think "where does the character end up" might be a more concise question, especially given that the engulf rules seem to be main concerned with where the target ends up (inside the cube or outside the cube). Thanks.
$endgroup$
– Mad_Joe
6 hours ago
$begingroup$
I think "where does the character end up" might be a more concise question, especially given that the engulf rules seem to be main concerned with where the target ends up (inside the cube or outside the cube). Thanks.
$endgroup$
– Mad_Joe
6 hours ago
1
1
$begingroup$
Love your old school trap. "In Mad Joe's dungeon, Jello eats you!"
$endgroup$
– KorvinStarmast
5 hours ago
$begingroup$
Love your old school trap. "In Mad Joe's dungeon, Jello eats you!"
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
The creature is still stuck in the cube, even on a successful save.
As the question mentions, the cube has this property:
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
From the Gelatinous Cube's Engulf ability:
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube.
Emphasis mine. The operative word being that the creature can choose to be pushed, but doesn't have to if they don't want to (unlikely) or are unable to (more likely). If there is no space 5 feet back or to the side of the cube, the creature can't choose to be pushed and therefore must choose not to be pushed.
And,
A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
So the creature suffers the consequences of a failed saving throw.
$endgroup$
4
$begingroup$
This is a very evil pit trap. Poor cube.
$endgroup$
– NautArch
7 hours ago
2
$begingroup$
There needs to be a way to fit "In Russia, Jello eats you" into this answer.
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
$begingroup$
They don't get engulfed.
They get to choose to be pushed "back", away from the cube, which in this case means on top. This could be interpreted as swimming/floating on top of the cube, or clinging to the side of the pit. I'd leave it up to the player to decide, since they're going to need to come up with an escape plan. Presumably the cube will try to engulf them again on its turn (what else is it going to do?) and they'll have to make the save again.
Don't roll for things that are impossible.
Making the save with disadvantage is hard. However, if you've decided that the pit is completely smooth with no handholds, and don't accept the idea of floating on top of a gelatinous cube, then there really is no escape and you shouldn't let the player roll the save.
$endgroup$
add a comment |
$begingroup$
They Bounce.
The text of the Engulf action of the Gelatinous Cube states that the save is DEX.
Whenever the cube enters a creature’s space, the creature must make a DC 12 Dexterity saving throw.
Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel.
You know how you can bounce a spoon on jello but easily pierce it with a fork? If the PC enters like on their side or feet-first, they don’t have enough contact area to spread out their weight, so they slide right through. If they fall face-first or on their back, they have a lot of area to spread their weight around, so they barely avoid breaking the surface tension of the gel.
This does make for a nice trap, as if the PC decides to stand up on the gel, they immediately fall into it. They’ll be forced to crawl slowly with difficulty trying to get out.
New contributor
$endgroup$
3
$begingroup$
"Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel." Why do you assume this as opposed to any of the other number of interpretations that can be given to a DEX save?
$endgroup$
– Rubiksmoose
7 hours ago
add a comment |
Your Answer
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
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active
oldest
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$begingroup$
The creature is still stuck in the cube, even on a successful save.
As the question mentions, the cube has this property:
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
From the Gelatinous Cube's Engulf ability:
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube.
Emphasis mine. The operative word being that the creature can choose to be pushed, but doesn't have to if they don't want to (unlikely) or are unable to (more likely). If there is no space 5 feet back or to the side of the cube, the creature can't choose to be pushed and therefore must choose not to be pushed.
And,
A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
So the creature suffers the consequences of a failed saving throw.
$endgroup$
4
$begingroup$
This is a very evil pit trap. Poor cube.
$endgroup$
– NautArch
7 hours ago
2
$begingroup$
There needs to be a way to fit "In Russia, Jello eats you" into this answer.
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
$begingroup$
The creature is still stuck in the cube, even on a successful save.
As the question mentions, the cube has this property:
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
From the Gelatinous Cube's Engulf ability:
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube.
Emphasis mine. The operative word being that the creature can choose to be pushed, but doesn't have to if they don't want to (unlikely) or are unable to (more likely). If there is no space 5 feet back or to the side of the cube, the creature can't choose to be pushed and therefore must choose not to be pushed.
And,
A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
So the creature suffers the consequences of a failed saving throw.
$endgroup$
4
$begingroup$
This is a very evil pit trap. Poor cube.
$endgroup$
– NautArch
7 hours ago
2
$begingroup$
There needs to be a way to fit "In Russia, Jello eats you" into this answer.
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
$begingroup$
The creature is still stuck in the cube, even on a successful save.
As the question mentions, the cube has this property:
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
From the Gelatinous Cube's Engulf ability:
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube.
Emphasis mine. The operative word being that the creature can choose to be pushed, but doesn't have to if they don't want to (unlikely) or are unable to (more likely). If there is no space 5 feet back or to the side of the cube, the creature can't choose to be pushed and therefore must choose not to be pushed.
And,
A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
So the creature suffers the consequences of a failed saving throw.
$endgroup$
The creature is still stuck in the cube, even on a successful save.
As the question mentions, the cube has this property:
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
From the Gelatinous Cube's Engulf ability:
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube.
Emphasis mine. The operative word being that the creature can choose to be pushed, but doesn't have to if they don't want to (unlikely) or are unable to (more likely). If there is no space 5 feet back or to the side of the cube, the creature can't choose to be pushed and therefore must choose not to be pushed.
And,
A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
So the creature suffers the consequences of a failed saving throw.
edited 7 hours ago
answered 7 hours ago
user48255user48255
5,4601033
5,4601033
4
$begingroup$
This is a very evil pit trap. Poor cube.
$endgroup$
– NautArch
7 hours ago
2
$begingroup$
There needs to be a way to fit "In Russia, Jello eats you" into this answer.
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
4
$begingroup$
This is a very evil pit trap. Poor cube.
$endgroup$
– NautArch
7 hours ago
2
$begingroup$
There needs to be a way to fit "In Russia, Jello eats you" into this answer.
$endgroup$
– KorvinStarmast
5 hours ago
4
4
$begingroup$
This is a very evil pit trap. Poor cube.
$endgroup$
– NautArch
7 hours ago
$begingroup$
This is a very evil pit trap. Poor cube.
$endgroup$
– NautArch
7 hours ago
2
2
$begingroup$
There needs to be a way to fit "In Russia, Jello eats you" into this answer.
$endgroup$
– KorvinStarmast
5 hours ago
$begingroup$
There needs to be a way to fit "In Russia, Jello eats you" into this answer.
$endgroup$
– KorvinStarmast
5 hours ago
add a comment |
$begingroup$
They don't get engulfed.
They get to choose to be pushed "back", away from the cube, which in this case means on top. This could be interpreted as swimming/floating on top of the cube, or clinging to the side of the pit. I'd leave it up to the player to decide, since they're going to need to come up with an escape plan. Presumably the cube will try to engulf them again on its turn (what else is it going to do?) and they'll have to make the save again.
Don't roll for things that are impossible.
Making the save with disadvantage is hard. However, if you've decided that the pit is completely smooth with no handholds, and don't accept the idea of floating on top of a gelatinous cube, then there really is no escape and you shouldn't let the player roll the save.
$endgroup$
add a comment |
$begingroup$
They don't get engulfed.
They get to choose to be pushed "back", away from the cube, which in this case means on top. This could be interpreted as swimming/floating on top of the cube, or clinging to the side of the pit. I'd leave it up to the player to decide, since they're going to need to come up with an escape plan. Presumably the cube will try to engulf them again on its turn (what else is it going to do?) and they'll have to make the save again.
Don't roll for things that are impossible.
Making the save with disadvantage is hard. However, if you've decided that the pit is completely smooth with no handholds, and don't accept the idea of floating on top of a gelatinous cube, then there really is no escape and you shouldn't let the player roll the save.
$endgroup$
add a comment |
$begingroup$
They don't get engulfed.
They get to choose to be pushed "back", away from the cube, which in this case means on top. This could be interpreted as swimming/floating on top of the cube, or clinging to the side of the pit. I'd leave it up to the player to decide, since they're going to need to come up with an escape plan. Presumably the cube will try to engulf them again on its turn (what else is it going to do?) and they'll have to make the save again.
Don't roll for things that are impossible.
Making the save with disadvantage is hard. However, if you've decided that the pit is completely smooth with no handholds, and don't accept the idea of floating on top of a gelatinous cube, then there really is no escape and you shouldn't let the player roll the save.
$endgroup$
They don't get engulfed.
They get to choose to be pushed "back", away from the cube, which in this case means on top. This could be interpreted as swimming/floating on top of the cube, or clinging to the side of the pit. I'd leave it up to the player to decide, since they're going to need to come up with an escape plan. Presumably the cube will try to engulf them again on its turn (what else is it going to do?) and they'll have to make the save again.
Don't roll for things that are impossible.
Making the save with disadvantage is hard. However, if you've decided that the pit is completely smooth with no handholds, and don't accept the idea of floating on top of a gelatinous cube, then there really is no escape and you shouldn't let the player roll the save.
answered 7 hours ago
Mark WellsMark Wells
6,83211849
6,83211849
add a comment |
add a comment |
$begingroup$
They Bounce.
The text of the Engulf action of the Gelatinous Cube states that the save is DEX.
Whenever the cube enters a creature’s space, the creature must make a DC 12 Dexterity saving throw.
Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel.
You know how you can bounce a spoon on jello but easily pierce it with a fork? If the PC enters like on their side or feet-first, they don’t have enough contact area to spread out their weight, so they slide right through. If they fall face-first or on their back, they have a lot of area to spread their weight around, so they barely avoid breaking the surface tension of the gel.
This does make for a nice trap, as if the PC decides to stand up on the gel, they immediately fall into it. They’ll be forced to crawl slowly with difficulty trying to get out.
New contributor
$endgroup$
3
$begingroup$
"Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel." Why do you assume this as opposed to any of the other number of interpretations that can be given to a DEX save?
$endgroup$
– Rubiksmoose
7 hours ago
add a comment |
$begingroup$
They Bounce.
The text of the Engulf action of the Gelatinous Cube states that the save is DEX.
Whenever the cube enters a creature’s space, the creature must make a DC 12 Dexterity saving throw.
Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel.
You know how you can bounce a spoon on jello but easily pierce it with a fork? If the PC enters like on their side or feet-first, they don’t have enough contact area to spread out their weight, so they slide right through. If they fall face-first or on their back, they have a lot of area to spread their weight around, so they barely avoid breaking the surface tension of the gel.
This does make for a nice trap, as if the PC decides to stand up on the gel, they immediately fall into it. They’ll be forced to crawl slowly with difficulty trying to get out.
New contributor
$endgroup$
3
$begingroup$
"Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel." Why do you assume this as opposed to any of the other number of interpretations that can be given to a DEX save?
$endgroup$
– Rubiksmoose
7 hours ago
add a comment |
$begingroup$
They Bounce.
The text of the Engulf action of the Gelatinous Cube states that the save is DEX.
Whenever the cube enters a creature’s space, the creature must make a DC 12 Dexterity saving throw.
Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel.
You know how you can bounce a spoon on jello but easily pierce it with a fork? If the PC enters like on their side or feet-first, they don’t have enough contact area to spread out their weight, so they slide right through. If they fall face-first or on their back, they have a lot of area to spread their weight around, so they barely avoid breaking the surface tension of the gel.
This does make for a nice trap, as if the PC decides to stand up on the gel, they immediately fall into it. They’ll be forced to crawl slowly with difficulty trying to get out.
New contributor
$endgroup$
They Bounce.
The text of the Engulf action of the Gelatinous Cube states that the save is DEX.
Whenever the cube enters a creature’s space, the creature must make a DC 12 Dexterity saving throw.
Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel.
You know how you can bounce a spoon on jello but easily pierce it with a fork? If the PC enters like on their side or feet-first, they don’t have enough contact area to spread out their weight, so they slide right through. If they fall face-first or on their back, they have a lot of area to spread their weight around, so they barely avoid breaking the surface tension of the gel.
This does make for a nice trap, as if the PC decides to stand up on the gel, they immediately fall into it. They’ll be forced to crawl slowly with difficulty trying to get out.
New contributor
edited 7 hours ago
Rubiksmoose
60.6k10291446
60.6k10291446
New contributor
answered 7 hours ago
Cook DooCook Doo
708
708
New contributor
New contributor
3
$begingroup$
"Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel." Why do you assume this as opposed to any of the other number of interpretations that can be given to a DEX save?
$endgroup$
– Rubiksmoose
7 hours ago
add a comment |
3
$begingroup$
"Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel." Why do you assume this as opposed to any of the other number of interpretations that can be given to a DEX save?
$endgroup$
– Rubiksmoose
7 hours ago
3
3
$begingroup$
"Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel." Why do you assume this as opposed to any of the other number of interpretations that can be given to a DEX save?
$endgroup$
– Rubiksmoose
7 hours ago
$begingroup$
"Because it’s a DEX save, I’d assume that the PC attempts to fall flat on their back or stomach, in an attempt to spread out their weight and keep from breaking through the surface of the gel." Why do you assume this as opposed to any of the other number of interpretations that can be given to a DEX save?
$endgroup$
– Rubiksmoose
7 hours ago
add a comment |
Mad_Joe is a new contributor. Be nice, and check out our Code of Conduct.
Mad_Joe is a new contributor. Be nice, and check out our Code of Conduct.
Mad_Joe is a new contributor. Be nice, and check out our Code of Conduct.
Mad_Joe is a new contributor. Be nice, and check out our Code of Conduct.
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4
$begingroup$
I assume the question is where they end up, since they have nowhere to go but into the cube?
$endgroup$
– Mark Wells
7 hours ago
$begingroup$
Related on What happens when you end up sharing an enemy or friend's space due to a size change?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Related (possible dupe?) on What happens when a character is shoved into other characters in tight quarters?
$endgroup$
– NautArch
7 hours ago
$begingroup$
I think "where does the character end up" might be a more concise question, especially given that the engulf rules seem to be main concerned with where the target ends up (inside the cube or outside the cube). Thanks.
$endgroup$
– Mad_Joe
6 hours ago
1
$begingroup$
Love your old school trap. "In Mad Joe's dungeon, Jello eats you!"
$endgroup$
– KorvinStarmast
5 hours ago